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Topic: AMCWAS Project hoooooo!

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RE: AMCWAS Project hoooooo!
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I've found mobs to act more "solid" when around each other now; they don't like occupying the same space, so that could be what's causing the drownings. But I dunno.

I like dat village! The colors are very swamp-esque. What's that cobble on the tree with the dirt walkway beside it for? Looks... interesting.

Yeah, I'm not used to the hostile mobs being this strong. Haha. I might need to get some armor, as well.



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I sort of cheated yesterday. I kept seeing slimes spawn in a certain area in my branch mine, so I wanted to clear a big area to see if they'd spawn more. I don't know how to find actual chunks (not slime chunks, just the regular 16x16 squares), so I made use of the minimap chunk grid to help me. I noted where the slimes liked to spawn and since it was kind of on a border of two chunks, I kind of guessed and hoped for the best. It worked! If you think being able to see chunks is cheating, then disqualify me from the project. :P

Spoiler


Not having a reliable source of slime balls for sticky pistons is what has really held me back from trying more redstone, so now I don't have an excuse. I'd like to make some simple automatic farms to save on time and tools. At least something for melons and pumpkins. A good wheat farm would be nice, too, though I don't think I need pistons for that now that dispensers spit out water. And of course, secret entrances!

It bugged me that my zombie farm was out of order, so I ended up checking everything thoroughly There were several problems, and I feel stupid for them. The zombies drowning in the first current that pushes them into the second room was easily fixed by placing signs. The water pushes the zombies down, but since the current doesn't continue down, they don't try to swim back up and drown. Not there anyway.

Spoiler

I tested the rest of the set up and realized another place where zombies were drowning. Apparently I had broken a block and didn't replace it (I do remember breaking into my mobivator while caving but could have sworn I fixed that...guess not!). So, that one spot without a sign was causing zombies to get stuck and drown there. Fixed that and continued up...

The rest looks okay. I redid all the water in the chambers and went back up to see the zombie farm in action and now it seems to work again. No more drowning. Zombie flesh is annoying but I like getting the rare drops (okay maybe not so many helmets lol) so glad I took the time to see what was wrong and fix it. And it's just a quick trot from my house, I would have hated to lose it. :P

Still want that blaze farm functional though.

 

Oh the cobble. Well that was my handy dandy giant mushroom growing roof. Plant a mushroom under it at night and bonemeal it and voila! Giant shroom without needing mycelium. But since it's now where my swamp village is going to be, I'm gonna remove it. For some silly reason I put some dirt up on top of it and planted a giant jungle tree.

The landscape around the swamp village is going to be terraformed a lot. But I don't want to start on it until the buildings are complete. Going to remove a lot of the land and plant crap tons of sugar cane everywhere. I"m thinking of making it look like the marshes from that Xtra Biomes mod, though maybe not make the water holes so deep. Just one block, maybe two. Perhaps place soul sand around to simulate muck. I'd like to make willow trees too.



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Meh, one can easily find out where chunks are by doing a little math. There's always a chunk in any given world with the corners at (0, 0), (0, 16), (16, 0), and (16, 16), so just look for multiples of 16. And since different people can see different things differently, what I just mentioned seems more of a cheat than what you said, simply because I'm a math person. Haha. 

Hurray for redstone and figuring out why your zombie grinder wasn't working!

I completely forgot about the mushroom-roof thing. You told me about it last time I asked. I guess the jungle tree threw me off a bit. Haha. 

Ooooh. I looked up the marshes from that mod and love it! Can't wait to see the finished product of the swamp village. But how are you going to make willow trees? Vines?



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Alright, I've been waiting for someone to find a slime chunk... Now I need directions. If I remember correctly, Merris is very much near my balconies, and these slime chunks are near the river (which I think I recognize). I'll need to try to match my minimap up with your minimap. Like you, no sticky pistons is a really critical part in redstone things (esp. A blaze farm).

Glad to see your zombie farm is back to work. Interesting water physics, huh?

Willow trees... Intriguing. And soulsand is a great idea. Also tilled soil (maybe).




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Wartower9- Warring between Towers for awhile now.
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Multiples of 16, of course! That's not difficult math, I will use that in the future. Derp! I don't consider that cheating. You are given access to the debug screen, so taking advantage of that and some simple math is not cheating, either. I consider using something not in Vanilla as cheating, but I feel it wasn't bad cheating (like spawning in blocks) so I can live with my decision to find a chunk in the manner that I did.

Yes, the marshes are sooo much better than the sorry excuse for swamps we have in Vanilla, but ah well. If you don't like something in Minecraft, you can tear it down and rebuild it the way you want. This game...
I think I will just use vines for the willows, no leaves at all, and rotatable logs should make the branches look more like branches. I think the giant tree needs to be redone to take advantage of new logs but meh...maybe one day.

My red house is roughly: x: -166 z: 150 and the branch mine is directly beneath it. All I'm sayin'. Careful about that river. Most of what you're seeing in my Minimap is manmade. The water now connects to a lake or perhaps it's more of a shallow bay at the base of that iconic beowulf seed mountain that I've centered Merris in.

Up to 15 huts! (EDIT: though I can only count 12 in the screenshot, I count 15 when I'm there. Some huts are hiding others I think)

Spoiler


Tried out some texture packs on both the laptop and Mac, and wow, MC Patcher has a lot more CTM support. I think it was SMP Revival that had different flowers, various randomized textures for grass blocks, tall grass, dirt, sand, etc. It looked gorgeous! I just don't care for the wool in that TP. It's too much like dirt in different colors. I like Wayuki's wool best so I'm wondering if it's not against the TP artists' rules to mix together a pack from different artists for personal use. I don't know if I'll be sharing screenshots in a mixed TP but for playing in I hope it's okay. Not like it will affect anyone if I never share it. :P



-- Edited by daydrifter on Monday 13th of August 2012 09:40:06 PM

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Haha. Yeah, I love that part of the game. If you don't like something in tha game, just get rid of it. 

Oh, wow, I really like the usage of different wood types in that village. It make it look a lot more realistic and varied in design. Or something like that. Haha. It looks good. 

And I count 14 totem thingies, and since there's one directly behind that one big hut in front, I trust there's 15. Haha.



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Update!

Made some more huts. Did a little landscaping, but not too much. Wartower I like your idea of the tilled soil, it looks like mud! I may do a lot of that and be very sparing with soul sand as I don't have much of that. Sealed off unfinished areas or walkways to the ground so NPC's don't get fresh. And started on the rail line!

The task was grueling, boring, dangerous, stressful! Ran out of torches and coal half way through and since the rail isn't powered enough to really ride alone, rather than run aaaalll the way back home to get more, I just searched out exposed coal. Nearby mountains helped with that.

When I finished the rail all the way to that old village which is only hundreds of blocks away rather than a thousand and more like the sandstone one, I managed to get two villagers going in minecarts but....

I ran into a glitch that I was unaware of. The villagers disappeared when they started moving in the carts. I assumed they were still in their carts but it's hard to know. There was an incident with a creeper and a few zombies followed the carts....so I don't know if the villagers got out of them. I ragequit after that lol. Very rarely do I do that in Minecraft but wow. These villagers...I knew moving them would be a pain in the butt. Some of my problems are my fault but the glitch is a let down.

I'm frustrated and scared now. If I lose all the villagers in this little village, I don't know what I'm going to do. Now I'm thinking. Should I set up one of those breed boxes for back up villagers? Maybe I should fix the track up so it's protected by cobble and put in more powered rail. This is way more work though. I had planned on this ugly rail line to be temporary. I have no other reason to go to that particular area. Bummed out. :( I may see if the new update that just came out fixes that glitch. Aw but now I have to wait for mods to update again. Dang it.

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The villagers disappeared? Well that's interesting. I guess it could follow the same principle as when they disappear into the floor. That is, if the track was on the ground? 

Haha. The village was only hundreds of blocks away. That's not bad at all. =P

You could black out all the huts and pretend that the hostiles that spawn are the residents of the village... Just a suggestion... Moving on. Haha.

Yeah, I don't know if it's even worth getting the new update yet. Like you mentioned, no mods. And all it really adds is the sideways logs. I mean, has anyone even had issues with the other two things? Haha.



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Some of my villagers disappeared when I was moving them as well. They came back into sight when I broke the minecarts, though.

The swamp looks awesome. The totems all look great, and the different wood types? Epic.

As far as I know, Texture artists don't mind if you mix and match textures, unless you profit from them (or if you're Zisteau, apparently).

Occasionally I use SMP's Revival, and when I installed Optifine and used the CTM option, it looked very cool. Though I didn't like the glass stuff.

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I had the Nether glitch happen to me for a certain portal in SMP, and constantly pushed into walls by animals and taking damage in both single and multiplayer, so I did update to get rid of those. Looks like Optifine updated, or at least, it has a pre-release so I'm using that. I didn't check to see if Rei's minimap is updated yet. He seems to update fast so probably is updated lol.

I haven't even opened up my AMCWAS world yet. I'm still pissed about my villagers. I'll play today and see if I have better luck transporting them. Oh you had the same thing happen, Wartower? I don't feel quite so bad then. Except, I think I did break one of the carts near the creeper incident, so I think that villager must have gotten blown up. They were whizzing so far ahead of me I couldn't tell. :(

(Painterly seems to be a popular pack to mix and edit. Maybe the maker of that pack is more lenient about such things? i personally don't like that pack at all and that is the one gripe I have about Zisteau. His pack is ugly but hm, his new tools aren't bad and I love the paintings.)

So um, I have a small update. And a question.

First, the update:

Hester Hardy Concept Art!

Spoiler


Question:
Would it be okay if, when I get myself organized, I have a second topic for my AMCWAS world that is specifically for the characters and story? It would be easier for me and probably others to find info and the images I posted that way. And...what section should it go in if I'm allowed to do that?



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Painterly is almost made to be mixed and matched. It has a customizer and everything.

Nice art- it reminds me of something, but I can't put my finger on what it is. I'll keep thinking.

Not sure... I guess another topic here. I don't mind.

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Yeah, I don't like Painterly that much. It takes too long for me to make decisions about that kinda stuff, and then I'm never happy with the results. Haha.

I like Hester. She's cute. ^_^

Another topic would be cool! 



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Alrighty, cool. If I get enough done art and story wise, I'll make a new topic. Just something to think about. Not sure when I'll do it.

:3 I like Hester, too.

So I have good news! Got some villagers successfully to their new home, and immediately the first two I had there bred a butcher baby. Yay! I now have four villagers, three of them transported from the NPC village.

Spoiler

 

Made a few iron golems just in case.

 

Spoiler

Some pics of my WIP swampy/marshy terraforming (doh, forgot I had swamp colors turned off, but you get the point):

Spoiler

 

Will add a lot more water and tiny plots of land, with more tilled soil to imitate mud (really a great idea Wartower thanks so much! <3), more grass and sugarcane...and I may remove most of the torches and add in jack-o-lanterns in the water instead. Still need to make some nice big willow type trees but I just wanted to get some villages in the village already!

 



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Looks like the villagers are getting to know each other. Cool!

Everything looks so awesome from the ground, looking up at the bridges. Good job!

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Wartower9- Warring between Towers for awhile now.
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I keep forgetting that the village you're getting all your villagers from is my old, deserted village. Haha. I guess I could call time travel and griefing on your part. 

I like the swamp terrain stuff! It reminds me of something. Maybe old-school world generation when the random blocks of water would be scattered in a certain area.



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Thanks guys, the terrain is fun. But wow is it hard to traverse. I need more lilypads so I can run over them without worrying about falling in water holes constantly.

Time travel and griefing, eh? I guess you could. Now the village is deserted in several timelines. Or time dimensions? Not sure what to call it.

No progress lately, been too scatterbrained with various things. I just saw that in 1.4, mobs will be able to go through portals like players, so that makes me very happy. It'll make transporting villagers so much easier!

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Yeah, I could see where the holes with water could be a little bit tricky to maneuver around. Haha. 

Time travel and griefing is the only probably explanation, really. *Nods. I think it'd just be times. Haha. The thought of multiple time dimensions kinda blows my mind. 

Ahhhh, mobs go through portals?? Do they have to stand still long enough for the portal to take affect, or can they just walk through? Or do you know, yet? Haha. 



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It looks like the mobs just go through, no having to stand in it for 4 secs or whatever. I only saw like, pigs or whatever but I really hope villagers can do that too.

Haven't done much in my world. I was showing my friend around since I'm at her house (just hooked my laptop up to her TV so she could see it on a big screen) and I went off into a random unexplored cave to show her some action lol. Still don't think I got her converted to the glory of Minecraft but I have more than a week to convince her. ;P

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I just picture ghasts and blazes wreaking havoc on the Overworld with that implemented, resembling a Syfy movie. Course, they can't multiply, so I guess it won't be as bad. Haha.

And a week should be plenty of time to convert someone over! I've always wanted to play Minecraft on a projected screen. Like a giant one. I think it'd be awesome.



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It is awesome, though I still prefer to look at my computer screen when I play. I had some embarrassing deaths happen on the big screen (an Enderman killed me THREE times on one server) as well as a thrilling romp through an abandoned mineshaft on another server that seems to contain more cave spider spawners than I thought were possible. I'm up to my fifth one in this same mine. It's crazy! Died once.

Still havent' done anything really on my AMCWAS world. I should play on it today.


In a desperate attempt to try to lure in more people while producing content, I posted my progress with characters so far in the MC Forums fan art section but it failed miserably. I was a bit bummed out. The fan art section isn't the busiest section, and most of it seems to be shops for banners or youtube intros, stuff like that. Graphic and design art, but not really illustration work. Ah well. I tried.




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Ha! Stupid Endermen. But how'd it kill you thrice? You weren't anywhere near water? That's what I always do. Hit an Enderman, jump in water, repeat. Haha.

Abandoned mineshafts are gross. =P

Yeahh, new threads are hard to start on the forums just because nobody posts in threads that aren't polls or modding threads to post problems. Haha. But yeah, you tried. ^_^



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I tried, alas. t-t

Anyways, I found a stronghold! I set out, prepared to go on a long and perilous journey...and then found a nice stone brick box underwater a few hundred blocks away from home. Yay!

Couldn't wait to post about it, first one I've ever found in survival! 8D

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Very cool! It might be the same one I found. Don't remember the coords.

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Wartower9- Warring between Towers for awhile now.
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It could very well be, Wartower. It's not that far from my original spawn and it's close to a swamp, so there's that.

And it appears that a mineshaft and natural cave system have sort of...cut through the stronghold, so it's a bit weird. I think I even found a spot where a cave spider spawner should have been (it was a wooden platform with a bunch of cobwebs on it but no spawner) so that was odd.

Oh um, I died fighting the dragon. I forgot that it knocks you real far back and I was thrown out of the world. :P I have to add that to the crypt. I used up all of my arrows and feathers so I decided to use the time for my chickens to grow to explore the stronghold more. I found a skeleton spawner, yay! Will probably just make a simple farm rather than xp grinder for it, I just want the arrows and bones. Might just push the skeletons down a tunnel with water and kill them with a lava blade, something simple and cheap.



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Well that giant box is not obvious at all. Haha. How far deep is that in the water? I could probably go find that today if I'm right about which swamp you're talking about. ^_^ Won't go in, of course. Strongholds. *Shiver.

Yeah, a skeleton grinder would be cool! They don't have armor, though, do they? You could do an XP grinder-pit-punching-frustration-taker-outer.  But a farm is cool, too. Everyone always needs more bones and arrows. 



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