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Topic: Updates and Snapshots!

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RE: Minecraft 1.3
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You can run the snapshot at all? Well that sucks for me, too. Hopefully the dudes behind OptiFine can get a nice update up within a week or two of the 1.3 release.

Rotatable log blocks??? Whoaa....

Hurray for blowing stuff up that you've never seen before! Haha. 

Reason for the e snapshot: Updated snapshot to 12w30e because cocoa plants were not placeable on sideways jungle logs, and the survival inventory in creative mode was completely messed up.



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Oh, I see. Derp. Now I feel like one of the many idiots on the MC Forums not reading before posting.

And yeah. It is so laggy I can barely move.

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That's too bad daydrifter...

That reminds me, I need to make sure my TP is usable with 1.3... Shoot. This means I need to replace textures...

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Wartower9- Warring between Towers for awhile now.
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Where im at has no wifi. Does that mean when 1.3 comes ill have to go to a place with wi fi to find out?

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Don't feel like bad, daydrifer. To find that, I had to go to Twitter, click on several links, and read small print. Haha. I didn't even bother going to the Minecraft forums. Woulda been easier... Haha.

Have fun with that, Wartower! Hopefully you won't have to replace too much. 

And doggyluvuh, as long as you have an Internet service, you should be good. That is, if you're talking about what I think you're talking about.



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Gilbert, it's not replacing, just moving the new textures into my files, otherwise you won't be able to see certain items (like emeralds).


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I played on the Mac today on a server that's updated to the prerelease and the Mac handles it just fine.

Tried out the pre-release on my laptop and on tiny view distance and fast graphics, it's laggy but doesn't seem to be as horrible as the snapshot. Though I could have just gotten lucky. The jungle biome I spawned next to didn't lag me to death, but going underground and trying to fight mobs did. Zombies were doing the side shuffle like in SMP.

Every time I start a world with a bonus chest, I never get food. Not that I'm too worried about it, just curious if they took food out of bonus chests or if I'm just unlucky.

Also, rotatable logs are really annoying to work with. I hate them already lol. Upside down stairs are easier to place though, once you realize that placing a stair next to a block and pointing towards the upper half of the block will give you an upside down stair, placing towards the bottom half sets it right side up.



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Apparently the lag is due to the fact that single-player is now a 'shell' inside multiplayer, or something weird and programminginy that's like that. I guess now they don't have to fix both MP and SP bugs separately, since it's kind of the same thing.
I think.

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Aww. But rotatable logs sounded so cool. Oh well. Haha.

And correct, the singleplayer being merged with multiplayer causes the lag. Since you have to run your own background server now, your computer must both "simulate and emulate the world." But they're still working on it!... I hope...



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I knew about the background server thing, so I figured I would have problems running 1.3 on my laptop.

SMP works better than SSP while on my laptop, too.

Someone on that server told me that logs work the same way as pistons in regards to how to place, but I've never messed with pistons really, so it's very unfamiliar to me.

And just so you know, I am loving the stairs in different woods so, so much. Built a barn and of course I've made use of some of the new features already. I love being able to make roofs in more colors. Nice dark wood looks really good! Hey that rhymed. :P

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I use default texture pack, so now im just waiting for desert and jungle temples and trading villagers lol!

Wait the actual wood itself wont change right? Cause im building a tree house...



-- Edited by doggyluvuh on Saturday 28th of July 2012 05:33:49 PM

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Oh, okay. Logs being placed like pistons doesn't sound so horribly bad. Though, I fear the many minutes I will spend trying to jump and place at the right angle to make it work. Haha.

Do you mean the logs that you put in your world before the rotatable logs function was implemented?



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Yeah it's positioning yourself the right way to get the logs the way you want them.

Doggy it has nothing to do with textures, it's just how the block gets placed. It rotates depending on where you are positioned and where you point. :P

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So now that 1.3 is released, I think we should talk about it here! In this thread! :D

We've mentioned things in our respective threads but I want to know more about what you guys think about everything.

I like the temples so far, but they're not very challenging. I helped someone on a server explore a stronghold and it was a lot more fun, filled with mobs and silverfish blocks and was very sprawling and confusing and awesome. The temples have potential though and I hope more is added to them in the future.

A loooot of chunk errors for me, regardless of how good a computer I'm using. Bonus for that is I can see caves easily and spot mineshafts. When I look for a stronghold, chunk errors will probably help a lot. Are they called chunk errors? It's not an actual chunk not showing up (a big square hole down to bedrock or void or whatever) but it's like the terrain doesn't generate visually until I'm right on top of it.

Seeing a lot more desert mountains and the 1.3 extreme hills seem different. Terrain generation in general seems to be a little different, and it looks great. Finding a lot of floaty sand, and I can never resist digging it so it all falls.

Being able to walk through animals makes shearing sheep sooo much easier.

I have yet to see just how crazy Creepers damage you, since I'm now super terrified of them and keep my distance. Perhaps I should finally get some diamond armor. Been wearing nothing but iron forever now.

Many think the gravel texture is ugly. I'm kind of on the fence about it. The old textures for gravel were too fine like sand. The new one is very chunky with different sized rocks in it. That makes more sense to me, though it's still not that great looking. Hope it grows on me.





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Brutally honest review time. (I watch too much X-Play, haha.)

1.3 changed a lot of little mechanics, added a few hard-to-find goodies, but failed to bring anything completely new to the table; but that might not necessarily be a bad thing for now.

Terrain changes were a nice addition. The desert hills added to the complexity of the desert land quite a bit. That's,  unfortunately, the only thing I really noticed in terms of terrain changes. 

My favorite part of the update is probably the boats. Being able to break it and keep the boat makes traversing down a river that passes through a taiga biome muuuuch easier. 

And I say my favorite part is the boats, but I haven't even tried out the new LAN capabilities. The new singleplayer set-up has the potential to be a game changer and spark interest in those that left Minecraft for various server and multiplayer reasons. However, the vast amount of resources it uses balances out the good, so really, it's not too great, yet.

The new enchantment system is good. There's a few things I could say about it, mainly speculation and far-out-there opinions that will end up balancing my opinion out to a neutral if I think about it too much; so for now, it's just good.

The desert pyramids/temples/whatever-you-want-to-call-them and the jungle ruins are a very nice addition to the game. I believe we've all been waiting for new structures. Well, maybe not all of us; there's always those creepy alpha fans (I shall dub them alfans). But yes, we finally have what we buy any game for: so we can solve a puzzle and get stuff. They might not be the most complex puzzles, but hey, it's a start.

All that being said, 1.3 is a good update. It's a little much to take in for people new to Minecraft, but for long-term players, it's a nice change to the small updates we've been having. Personally, I would have liked to see something completely new that I would see all the time, like a new biome or mob that's not impossible to find. Also, the amount of bugs still in the game are kinda disappointing. Humorous, but disappointing.

What's a review without a rating?

Four awesome lightning bolts out of five.

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Well look at you with your fancy schmancy review!

The new boat features are nice, especially for going through swamp biomes. All the bugs are annoying but I'm confident they'll be able to better fix those with the merger. I hope anyways.

New biomes and/or mobs would be nice. I would also like to see villages spawn in any biome, and for them to actually generate correctly, instead of all the wonky stuff we see now.





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I like doing reviews. ^_^

Yes! Boats are so great now. To get to my village, I actually have to go through a giant swamp lake thing, so there's lilpads everywhere. So glad that's changed.

I agree; the bugs should all be fixed relatively quickly, especially since there's no longer SP and MP. It's just one big thing. Haha.

I'm still waiting on more water mobs. I don't even care if they're hostile at this point. Haha. Just give me new kinds of squid and I'll be happy for many months.... I can just make my own squid, actually. I sense a new project for me! =D

(I don't even know where this upcoming thought came from. Just kinda popped in my head, so I typed. Haha.)

This is going waaaaaaay out there, and not many people have this same view, but I would really like to see a new game mode with RPG like features, e.g., more villages closer together, quests, magic, cliché mana, etc. And even though the Adventure mode is more for custom adventure maps, I feel like that's kind of a step into that direction. Course, what I want would be extremely hard to implement into a game as complex as Minecraft, I think. Haha. So I'm not expecting it any time soon, if at all. ^_^



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It would be great to have new water mobs. Sharks would certainly make oceans more interesting!

Hm, RPG mode. There are already RPG-like qualities now with enchanting and leveling, so I don't think it's that much of a stretch. Including a magic system and quests sounds doable and can fit into vanilla just fine I think. However, I still wouldn't want Minecraft to have an actual plot.

I realized today that villages should have animal pens or a barn. There are wheat fields, so why not pig pens? :P

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I would write a review, but I have no time...

But all of your ideas sound good!

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In case anyone's missed it, ModLoader 1.3.1 is uploaded and works. OptiFine hasn't, I don't think, so random mobs are still not available, which is sad because I just finished my green, red, and yellow squids. ^_^ 

Yeahh, Minecraft having a plot would be it's downfall. Most people would then feel limited by what you could do and junk based on the storyline/plotwork. Kinda like in any open-world game with a story. You can do whatever you want, but you're going to end up following the story, beating the game, and being bored with it. Haha. 

Villages don't have pig pens 'cause pigs aren't cool. Sheep, on the other hand...

Yeah it took me a while to write that review. Haha. I, unfortunately, have lots of time on my hands.



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Haven't been working much so I have a lot of time at the moment too, lol.

Hey man, nothin' wrong with pigs. I'm going to start calling you Millbert (from Millbee if you don't know him? I started watching him recently since he joined the Mindcrack server) with all your sheep loving. Not meaning anything by that...um. Yeah.

I'm waiting for Optifine before attempting any mods since I can barely handle vanilla without it. AMCWAS has become my only single player world but once Optifine, Forge, Harvestcraft and Weee! Flowers all update to 1.3.1, I would like to have a private world started with those mods and large biomes. The large biomes should add in difficulty to balance out the ways Harvestcraft make things easier. I haven't checked up on that custom blocks mod in a while, so hopefully the guy will update that to 1.3.1. I hope he's added more stuff like lighting. If his stuff is updated, I'll see if I can do some texturing and include that in the world too. Then I can have the colored fence posts. :P





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I have no idea what you're talking about. Haha. But if you wanna call me Milbert, that's perfectly fine with me. ^_^

OptiFine just updated today kinda. It's like the sneakpeek, I do believe, but it works really good with me, so I'm probably just going to keep it on. Weee! Flowers? Does that add more flowers?

And yeah, the larger biomes should balance out the things Harvestcraft makes easier. I guess. I don't really know. Haha. Hurray for colored fence posts!



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Yep, Weee! Flowers adds more flowers, as well as some shrubs. They're meant to be alternative ways to get dyes but I don't find dye particularly hard to get so I like all the extra plants for aesthetic purposes of course. :P It's from the same modder who makes Harvestcraft, but the flower textures are from painterly I believe.

I did see that preview Optifine thing but was afraid to try it. If you're having no issues perhaps I'll give it a go.

Random thought: I kind of wish enderchests could be doubled. Anyone else feel the same?

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Dye's hard for me since I can't ever get the right crafting recipes down, so those flowers might actually come in handy for me in that aspect. Haha. I wish regular Minecraft had the cyan flowers like in Pocket Edition. I like cyan. =]

Yepppp, OptiFine is still working fne with me, and in fact, is working way better than the previous OptiFine I had. 

Double enderchests would be cool, but they'd have to figure out a way to half the items up when you only had a single enderchest somewhere. 



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You have a point with the enderchests.

Cyan flowers would be nice in vanilla. I agree, it's a nice color and the default cyan wool is probably one of the few shades that I think looks really good. Some of the colors, like yellow and orange, don't look as vibrant in wool form.

Yeah I loaded up Optifine and I was so happy to have fancy clouds and grass with fast trees, and I'm on Far. Yay! :D Fancy trees are the only things I can't run but everything else is cool most of the time.

There's a cool feature called natural textures (I think?) that I really like. Never noticed it before. Either it's new or this is a version of Optifine I've never tried from previous versions. I still get some block placing problems but I think it's just my laptop and there's nothing I can do about it. Looks like it happens in areas where I have a lot built or have spent a long time in. Don't believe I have that problem on the Mac. le sigh.

I'm in love with upside down slabs (you can place stuff on them like torches and fences!) and spruce everything. Finally getting the hang of rotatable logs. 1.3 will keep me from getting bored for a long time. :)





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Course, how do you make cyan dye, again? Isn't it just lapis and bone meal? Maybe the only reason they have red and yellow flowers is because they don't any other natural dye possibilities. Just me wondering. Haha.

Yes! OptiFine is amazing this time. 

I haven't noticed the natural texture feature, yet. Course, I haven't played around with it much. I was just happy that I could use better graphic stuff. 

I keep forgetting about rotatable logs. Maybe I'll try to use them in the next project.



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Cyan is green dye and lapis lazuli, I believe. Lapis and bone meal make light blue. I've been using so much colored wool I got the recipes down. It's weird that you have to smelt cactus to get green dye but not any other dyes.

Optifine really is amazing. But I just realized that natural textures doesn't actually do anything in the default. I thought the grass looked better but maybe I was just tired. Ah well, it has possibilities. I like the connected textures feature from previous Optifine versions.

Just got modloader and rei's minimap, yay!

The rotatable logs are going to be fun to play with. The trunk rings in the middle could make interesting wall patterns, and of course there's the obligatory log cabin and support beams...

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That makes sense taking into account how to make cyan color in real life. Haha. I was going to say something about the water in cactus and cooking it out, but actual dye is, most of the time, liquid. T'is weird.

I've been working on typing this for an hour. Stupid TV/Interwebz/phone. Haha. 

I don't really care for the connected textures. But that's just my preference. Anyone know what natural textures does? Cause I still don't know. Haha. 

 



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Natural textures rotates the textures of certain blocks I think, like grass, stone or dirt. I should load a texture pack and see if I can see more of a difference, since I can't tell with default.

I think connected textures makes glass look better, but to each his own.

Slimes make a new noise when the bigger ones run into you. Kind of weird but I guess it makes sense.

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I think I get it. It rotates some of each of the given blocks, not all, right? Since I like symmetry, I wouldn't be able to tell a difference with any of the TPs I use; they're all symmetric about the center of the block. Haha.

Slimes are cute. =] But only when my sound is off. Haha. Otherwise, they reside upon my nerve endings.



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